| Feature |
Description |
| Platform Support |
WA runs on Windows 2000 and Windows XP |
| Minimisation |
WA can be minimised in all areas |
| Replays |
Games are automatically recorded and saved as .wagame files, and can be played back later on any machine providing WA is installed and up-to-date. Maps, schemes, and chatlogs can be extracted from replays, along with series of screenshots (for creating an .avi video) |
| Maps |
Custom maps that are up to 14 times wider and 44 times taller than standard can be used, and colour maps can be used in online games |
| Direct TCP/IP |
Players need no longer go through WormNET for an online game, and can instead connect directly to another computer |
| Resolution |
Resolution modes up to 1920×1440 are supported |
| Weapons and Game Editor |
Superweapon ammunition can be edited in the Weapons Editor, while various options in the Game Editor (such as worm health, turn time, etc) can be edited to specific numbers, and the object count (barrels and mines) can be increased to 250 |
| Screenshots |
Screenshots can be taken in-game and in the front-end |
| Offline Rope Knocking |
"Rope-knocking" is available in offline games |
| Weapons menu |
The in-game weapons menu can be viewed at any time |
| Chat |
The in-game chat window can be resized, and can also be pinned into view while taking one's turn. Messages can be sent to all players in a common colour-group team. Clipboard operations and other word processor operations can be used in the in-game chat and network lobby chat |
| Utilities |
Utilities can be selected using the Tilde (~) key. Utilities can be toggled (e.g. low gravity switched off using Low Gravity utility) |
| Team Editor |
Teams can be edited while in the host/join lobby of an online game |
| Introduction Screens |
The introduction screens for WA can be disabled |
| Launcher Differentiation |
Confusing launcher pairs (e.g. Bazooka/Mortar) are colour-differentiated |