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Worms Armageddon Update Features
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Below is a list of all significant features introduced by the Beta Updates for WA. Bug fixes, minor features, and most details are ignored; please see the ReadMe files for complete lists of changes. This list is designed to give readers an "at a glance" description of what the Update actually does.

The features are roughly ordered according to importance/significance.
See also this thread for an extensive list of planned features and suggestions.

Features
Feature Description
Platform Support WA runs on Windows 2000 and Windows XP
Minimisation WA can be minimised in all areas
Replays Games are automatically recorded and saved as .wagame files, and can be played back later on any machine providing WA is installed and up-to-date. Maps, schemes, and chatlogs can be extracted from replays, along with series of screenshots (for creating an .avi video)
Maps Custom maps that are up to 14 times wider and 44 times taller than standard can be used, and colour maps can be used in online games
Direct TCP/IP Players need no longer go through WormNET for an online game, and can instead connect directly to another computer
Resolution Resolution modes up to 1920×1440 are supported
Weapons and Game Editor Superweapon ammunition can be edited in the Weapons Editor, while various options in the Game Editor (such as worm health, turn time, etc) can be edited to specific numbers, and the object count (barrels and mines) can be increased to 250
Screenshots Screenshots can be taken in-game and in the front-end
Offline Rope Knocking "Rope-knocking" is available in offline games
Weapons menu The in-game weapons menu can be viewed at any time
Chat The in-game chat window can be resized, and can also be pinned into view while taking one's turn. Messages can be sent to all players in a common colour-group team. Clipboard operations and other word processor operations can be used in the in-game chat and network lobby chat
Utilities Utilities can be selected using the Tilde (~) key. Utilities can be toggled (e.g. low gravity switched off using Low Gravity utility)
Team Editor Teams can be edited while in the host/join lobby of an online game
Introduction Screens The introduction screens for WA can be disabled
Launcher Differentiation Confusing launcher pairs (e.g. Bazooka/Mortar) are colour-differentiated